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A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, moves you across the universe.
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At the moment I get the feeling there are a lot of frustrated gamers- some hard core, some casual, who had high expectations of another wonderful immersive experience which are simply not being addressed.As you walk in the woods on a pristine night, a distant thunderclap demands your attention. Maybe once/IF the native Mac version is ever released, we will all feel the wait was worth it. Such a shame- I am a huge Myst fan, have played all the games over the years and waited for Obduction and made a generous contribution to the Kickstarter project. I have uninstalled the game and reinstalled, reinstalled VMWare tools. Running Windows 10 64 bit in Fusion v8.5.2. It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.Īlternatively build and run the UNCOOKED version instead.Ĭuriously relieved to hear I am not alone in getting this error. No COOKED content was found This usually means you did not cook content for this build. Your application is built to load COOKED content. The global shader cache file '/Users/User/Library/Application Support/Steam/SteamApps/common/Obduction/Obduction.app/Contents/UE4/Engine/GlobalShaderCache-GLSL_150_MAC.bin' is missing. Originally posted by michael:I get this error… If you have 50 Gig of free space and a copy of Windows ≥7.1 this might be an option for you. In the meantime, although I can't run Obduction in macOS on my MacBook Pro 2011, it runs fine in Windows 10 on the same computer (Boot Camp + Windows 10 + Steam, nothing fancy).
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It's not as simple as clicking the 'compile for all platforms' button and some bugs require help from the graphics card manufactorer to figure out. I have developed for 3D game engines myself and you run into all sorts of weird bugs where a particular graphics processor with a specific amount of memory fails to perform some effect properly. It may even be a moving target, based on which models turn out to be easy and which difficult-to-impossible. I don't know how far along Cyan is in this process, or which models they consider 'vital'.
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What you were running is a public preview, available to kickstarters and some other people but not to buy in the Store.Ĭyan is currently working, both to fix some bugs in the public preview (I have seen both sound and graphics problems, some of which were fixed with the latest update), and to increase the number of Mac models that it runs on. You can verify this by going to the Steam Store page for Obduction: you'll see that it has a Windows icon but no Mac icon.
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The Mac version of Obduction is not yet available.
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